I have to admit that after the success with “Five Days,” I felt pretty invincible.
I was active in the gaming community, and a conversation came up about who would be the “dream team” in terms of creating Civ 4.
To my surprise, my name came up on that list, and I was honored by it.
That got me thinking…hey, I’d written a few books to this point, and while hard, if I could do that, I could do a game, right?
So I jumped in with both feet and…
Oh. My. God.
Up to this point, the books were the hardest thing I’d ever attempted.
The computer game was harder.
Probably harder than all of them combined, and then a bit extra for good measure.
Jesus Christ…I had no idea what I was getting myself into.
I intuited it fairly quickly though, and also learned that I had exactly NONE of the skills I’d need to make the project succeed.
That’s when I started casting about for help, and that’s when the Workshop became populated by more folks than just me.
I have learned so much thanks to this project (and am learning still…every single day I discover something new, either about the game, the process, or myself) that it boggles the mind.
One of the most important lessons learned though, is how much more enjoyable creating is, when you do it collaboratively.
Writing books is all well and good, but the real magic comes when you get a group of people in a room (virtual or otherwise) and start up a creative jam session.
From the first such “jam session,” I was hooked, and I haven’t looked back since.
Candle’Bre as a game will never be “done,” and I don’t care. There will always be something new to add, and I’ll enjoy every second of it.
Clicking on the website image on this post will take you to the site, if you’re curious to see what we ultimately created. It’s a turn based strategy game, set in a 100% original fantasy world, and beyond that, I will say no more, leaving it for you to explore.
Pssst! And guess what? The game’s free too!
** Solver and I talked about it, and we’ve learned so much from our first attempt, but we also feel that the game would be better served by starting on Candle’Bre 2.0. To that end, we’re calling this project done, so we can start with the re-imagined game, taking into account all that we’ve learned, keeping what works, and ditching what doesn’t.
Stay tuned for details!
Project begun 2002, formally ended October, 2012